Ancient Dungeon Beta
A downloadable game for Windows and Android
THIS IS AN OLD BETA BUILD OF ANCIENT DUNGEON. AS OF NOV 3rd 2021, ANCIENT DUNGEON HAS BEEN RELEASED INTO EARLY ACCESS ON STEAMAND APPLAB.
Grab your gear and delve into the dungeons of this rogue-lite dungeon crawler, Ancient Dungeon VR, and uncover its secrets. The Ancient Dungeon is known throughout the land; a place of malice and danger to all but a few brave souls. These men and women - adventurers, explorers, even scholars - enter the dungeon in pursuit of legendary fortunes and objects of immense power, all believing themselves more capable than those who have gone before...but few return.
You would follow them? So be it, but take care: the dungeon will twist and shift behind as you pass, confounding any escape. To survive, you must find a way through, for there is no way back. Fight through hordes of different monsters with your sword and your throwing knife and collect tons of different powerups along the way to improve them and change their behaviour. Every dungeon you visit is procedurally generated, which means, each run is different from the last one! Do you have what it takes to find out what lies below?
Randomly Generated Dungeons
All dungeons you encounter in your playthrough are randomly generated and filled with traps, secrets, semi-bosses and tons of different kinds of loot. The deeper you go the more dangerous the environment and the enemies will get. There are differently themed dungeons that you'll encounter, for example the Overgrown Gatehouse, that features a lot of vegetation and plant based enemies or the Forgotten Library, that features fire based enemies. But not all of your runs will encounter the same dungeons as there are multiple paths that you can take to get to different and hidden places.
Uncover the lost history of the dungeon
Find out how this dungeon came to be by collecting journal pages left by previous adventurers. Interact with different NPCs inside and outside of the dungeon to find out more about why this place exists in the first place.
Tons of different item upgrades:
Collect and unlock over 100 different upgrades, ranging from throwing knife or sword upgrades to gamechanging upgrades. Create crazy item synergies if you know what you're doing!
An interactable world
Use the environment to your advantage, cut your way through grass realistically, destroy pots and throw or drink potions.
Tons of different enemies!
During your runs you will encounter tons of different enemies, many unique to their respective dungeon type. Encounter wights, slimes, skeletons, wisps, flying skulls, champion enemies and more! There is a huge emphasis on meele combat, so the meele combat is made to feel really satisfying when hitting enemies, which means they react realistically to your hits.
|Made with||MagicaVoxel, Unity, Blender|
|Tags||Dungeon Crawler, Pixel Art, Procedural Generation, Roguelike, Roguelite, Virtual Reality (VR), Voxel|
|Average session||About a half-hour|
|Inputs||Oculus Rift, HTC Vive, Oculus Quest, Windows Mixed Reality, Valve Index|
- Ancient Dungeon b0.9.1 released!Apr 13, 2021
- Ancient Dungeon b0.9 has been released!Apr 07, 2021
- Ancient Dungeon b0.8.3 released!Mar 19, 2021
- Ancient Dungeon b0.8.2 released!Mar 15, 2021
- Ancient Dungeon b0.8 has been released!Mar 06, 2021
- Ancient Dungeon b0.7 released!Sep 26, 2020
- Ancient Dungeon b0.6.2 releasedAug 27, 2020
- Ancient Dungeon VR 0.6.1 released!Aug 20, 2020
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I bought the early version of this game but now I am being asked to pay 19.99 to get full version on the Meta store
fun game i like it
looks really cool. makes me think of teardown but better
I tried to play it on a device without gyroscope, and I could see the video but now I own one with gyroscope, but it doesn't show video for some reason. Maybe it was an update or this device. POCO X3 Pro.
( update 1 year later: I am stupid, it was for VR devices)
I hope the creator is okay. The last update was 173 days ago. Maybe they're just busy with work or making a big update of some kind. With COVID and everything going on, too many people have been lost or had a life changing illness. A lot of my coworkers had to bury people this year. :(
Wishing you all the best. Stay safe out there everyone.
I think they are alright! I just checked the steam page and there is a scheduled release date now for the game.
Hey, the game is still in development. We have actually have a release date now for the Steam and AppLab version of the game (Nov 3rd).
The itch version will probably be rebranded as a demo version or something along the lines.
That's great to hear. Glad you're okay too. Wasn't joking when I said a handful of my co-workers have had COVID-19 related deaths or serious illnesses in their families. I get a little paranoid now when I don't hear from someone in a while. :(
This was really fun, I really loved the attention to details like slicing plants, and the immersive interactions (eating food, putting away your weapon to climb ladders). I also like that it runs smoothly, as you would hope given the simple graphics.
Just want to say though, it crashed after about half an hour of playing (SteamVR version with an Index).
Hi! Only just started playing the free beta. The graphics feel wonderful, but felt motion sickness after 5-10min using smooth movement, I had to stop. I feel ok when doing slow moves, but soon as I start speeding bleeerrr... 🤢 I will try with teleport to see if better.
But it looks real fun! I hope there is a co-op mode in the final version 😊
Keep up your amazing work!
I feel like im the only one here rn who doesnt get motion sick, im a wizard!
I don't if I set the smooth turning speed to the highest setting. If it's a slow turn, I'll vomit. Super fast turn? No problem.
cant wait til my Oculus Quest 2 arrives, cuz this looks worth playing tbh
I'm not able to select a controller because once it gets to that screen the controllers are registered as if they are on the ground.
can i play without vr
I played it for a bit and I really love this!
Edit: I have now bought the 20$ version thing...now we wait and be hyped!
The game looks and feels amazing! I got motion sickness after 15 min of play even I played hours of Walking Dead S&S, but maybe I had a bad day. I will definitely test it again
Dude - this is awesome. Can't wait to see how far you can take this.
Great game, now it just needs multiplayer
Among the best VR game so far! Easely in my top 5! I cant wait for the full game! Thanks and keep up the great work there!
I can't wait for the full release! Having a lot of fun with just the demo
This little gem has been a great way to break in the new VR setup! Well done.
Looking forward to trying this!
Dude what if bow and arrow
Definitely one of the coolest VR games ive played so far
I cant move with the Reverb G2. I tryed all 4 presets but I cant move.
But I can swing my sword, or shoot my dagger. Works fine. But Movement dosnt work for me. Any tips how to solve it?
Hey, someone else on the discord with a G2 has the same issues. I sadly don't have a G2 to test the game with, but I have added some G2 bindings for the next update, which should hopefully come out this week (I don't know if they'll work though).
This is a great game, I played through all the demo content. Update 0.8.2 fixed a lot of bugs. There is only one complaint - no other game makes my controllers lose positional tracking so often (Quest 1). Sometimes it helps to pause the game by going to the system menu (holding down the Oculus button) and then back to the game, but 2 times I had to restart the headset to restore tracking. I play other fast moving games (Beat Saber, In Death, 11 Table Tennis) and this never happens. Actually I got to the end of demo content just using the knife in the left hand, cause my right hand was stuck ;)
Ugh. I wanted to but could not continue playing because of motion sickness from the joystick movement.
@ErThu Please, please, please consider adding an optional setting for users, when moving the joystick, to experience a very gradual slide up to the target speed (as well as when it's not tilted: back down to standing still). Just a 0.5-second gradual speed ramp up/down would most likely do it for me, although potentially up to 1 second would be helpful just in case. Right now it feels like 0.1s, if that, and it's intolerable; I'm still reeling, half an hour later after trying it.
Adding this + a slide up/down to the target speed for rotating the camera with the other joystick would be super-useful, too. Please add these two sliders to the beta before going commercial so I can test them and see if I will still experience MS. Thank you so much!! It's such an amazing beta otherwise!! I love how so much can be interacted with, even the shopkeeper in fatal ways, lol.
Adding a slow gradual movement setting should actually not be too much work. b0.9 will have that feature, I'll put it on my todo list!
I was actually wondering about also having a max-speed slider, because I feel like the character moves slightly too fast for me when the joystick is pressed all the way. But the gradual ramp up/down would be way more critical if only one of these could be done. Thank you so much!!
Finally had some extra money. Went ahead and linked my Steam account then bought the game here. Very much looking forward to it being released on Steam. Love this game.
Question: Does the throwing dagger throw direction still depend on where you're looking? Still 100% worth the money, even if it does.
This is one of the best VR games I've ever played. It has a simple but extremely fun and rewarding combat/upgrade system that just gets better with each update. The developer is very active and seems to really care about the community's suggestions. I will definitely be buying this game as soon as it comes out on Steam.
10/10 Highly Recommended
This is just a really fun rogue like. I really it when you get a good upgrade set (fairly common in this game).
Tried the pcvr version but it doesn't seem to have a main menu at all. It lets me choose my controller type (Which I'm using Index) then I'm stuck in a black void only able to hear the games music. Tried fixing my play space and reinstalling but I think pcvr is missing files or something.
Try deleting your save data and start over again. Press "Windows Key + R" and type in %appdata%. Press enter, go back to Roaming -> LocalLow -> ErThu -> Ancient Dungeon and delete the SaveData file. Be sure to have both controllers connected when you load the game, it might cause issues otherwise
My son has a similar problem if you can help. He is playing on the Rift S. The game loads black screen. The items and pickup menu moves from bottom of the screen all the way to the top over and over any time you bring the screen up. You can see your hands and if you hold the trigger the knives come out. Everything else is black. We have tried deleting the savedata. We have also uninstalled and reinstalled.
This game is absolutely amazing! I can't stop playing! Everytime I go into a new dungeon or start New Game + something new happens, no matter how many times I play, it will never get boring.
This game gives me worse motion sickness than any other games I've played including multiple flight sims and other locomotion games like Half Life:Alyx. I absolutely cannot play it.
I played on Oculus Quest and can tell this game is pretty good! The Beta version is too short for the moment to play more than few hours, but there is a strong fondation for something great. It gives me the same feeling as Delver.
Game was honestly awesome waiting for more floors
Hey can you make a non VR version of this game. I believe there could be people who would love to play it on non VR
neat game though i wonder will the steam version be free to play or will it cost money
Played the beta, really want to buy it now. Any chance for a native linux build or failing that support for proton?
Hey, not sure if I can support linux, I haven't looked into that but I will look into it in the future
this game is absolutely incredible. i cant wait to see where the future takes it. great work!