Alpha 0.0.2 has been released
Alpha 0.0.2 has been released which hopefully fixes some of the most important bugs and adds a few new options for locomotion.
additions: - added different locomotion support (headset, controller) - added snap turning support - added a toggle for Ambient Occlusion - most enemies can now be poisoned and set on fire with the right weapons - controllers now vibrate when you hit an enemy with your fists - throwing potions that are full now apply their effect on other enemies / the player - added poisonous potion - the player can now receive all effects that enemies can get (poison, fire, ...) - controllers now vibrate when you're hit - added sound when getting hit - added different tint colors when getting hit based on what the damage is (poison, normal, fire) changes/fixes: - changed it so that the rotation of the controller does not affect the speed of the player anymore - fixed flying books being pushed away inconsistently - items in shops now rotate and stay fixed until bought and used / grabbed (same on other places where you find items) - fixed candleprop having no bottom texture - fixed increased beheading chance not giving an increased chance - inventory now gets cleared on death - fixed arrows randomly getting stuck in the air (hopefully) - fixed bow not working in inventory - shopkeeper no longer talks with you when he's dead - fixed the flame sword - changed the time spikes stay in the ground - fixed being able to walk through cell doors - different arrow fixes (arrows should no be more consistent in getting stuck, etc..) - fixed being able to wield a sword and shooting a bow at the same time - the bow should work now (oculus users please report if that's the case)
ADVR_a002.zip 27 MB
Oct 08, 2019
Get Ancient Dungeon VR Alpha
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